HopeLabs' playful approach to overcoming childhood obesity

October 29, 2009  |  Length: 00:02:39

As childhood obesity reaches epidemic proportions in the U.S., Nicole Guthrie, a nutritionist at HopeLab aims to make a difference with gDitty, a device that unlike most gadgets for adolescents, inspires them to be more active. Find out why the technology has captured the attention of even the White House.

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RE: HopeLabs' playful approach to overcoming childhood obesity
Sounds good. But nothing about how it really works or where to find more info. Especially how to get one and how much will it cost.
Posted by nascarfan-24
30th Oct 2009
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RE: HopeLabs' playful approach to overcoming childhood obesity
Nice motives, but it's just another way to make the adults feel better about ignoring the pathologies we're passing down to our children. Any kid with parents who are so inept that they need this to care for their child's health, will just strap it to the dog or put it in a paint mixer while watching TV, because their parents aren't paying attention to them anyway. I applaud the ingenuity of its creators, but it's a sad commentary on our times.

I'd write more, but I promised my kids I'd go out for a bikeride with them...
Posted by iconoclastic
17th Nov 2009
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Maybe we could teach the parents some responsibility?
A child doesn't need an adult size meal 3 times a day. Most adults don't need the meals they eat. 2000 calories is a HUGE amount of food. I'm shocked every time I go out to eat at the monstrous portions that most people call a meal.
Posted by Spiritusindomit@...
8th Dec 2009
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Transcript

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>> Nicole Guthrie: -- Go, and you'll be able to set up your own app inaudible. I'm Nicole Guthrie assumed spelling, and I work at HopeLab as a researcher. And I also have a background in nutrition. And currently I play a significant role in the development of a new product called gDitty for HopeLab, which promotes physical activity in young people.

Music HopeLab was founded on our work in cancer, developing a videogame called "Remission" for young people going through treatment for cancer. And since completing that video game, we have expanded our areas to obesity, major depressive disorder, autism, and sickle cell. I just wanted to touch base with you on getting the devices ready.

>>

Speaker: Okay.

>> Nicole Guthrie: The original idea for gDitty was that it would be a physical activity monitor that they actually could listen to music on, and that is where the name came from as well, for G, for G-force, or movement, how you measure accelerometery or movement in space, and then ditty for little song. The target age group of gDitty, 11 to 14 years old, middle school, is a very big transition period for young people. It's often a time where you see in the data, there's a significant drop off of physical activity, where play starts to become standing around at recess just talking.

Music gDitty will tell you at the website how many minutes you spend in the zone. And the zone is moderate to vigorous physical activity. And so kids can see how many minutes they have in the zone, and with that, then they earn points. And with their points, they can spend them to customize their website, or they can spend them on gift cards like Target or Amazon.com, or even donation to causes, which is great to see the young people do that. So with gDitty, we want to give them a way to show them how they can be active. They can do anything they want. It doesn't have to be athletics. It can be dancing. It could just be out walking the dog, and then they realize, "Wow, that's good for me?" And so we want to be able to peak that and help them find their joy in that. In the United States since the 1980s, obesity's almost tripled in this age group, 11 to 14 year olds. And so with gDitty promoting physical activity, we know this is one way that we can have an impact to actually help improve their health and prevent even more obesity down the line.

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==== Transcribed by Automatic Sync Technologies ====

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