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Why a poor user interface can make users happy

By | March 26, 2010, 10:47 AM PDT

Can a poor user interface actually be a selling point for a product?

For financial information services company Bloomberg, it can. The company’s iconic terminals — some 75,000 portals around the world that spew endlessly updating financial data — offer streams of pricing, analytics and news in yellow and orange text on a black background, among other design no-nos.

But when global design firm IDEO attempted to revamp the terminal in 2007 after studying user habits for three weeks, they discovered that Bloomberg’s users were very, very attached to its poor usability.

Zubin Jelveh describes the situation in the late Portfolio magazine:

Bloomberg isn’t looking to do a major overhaul of its terminals’ graphic design anytime soon. In fact, company executives see the Bloomberg terminal’s unique presentation as a status symbol and a selling point.

“We have to be religiously consistent” to satisfy users who become attached to terminal’s look and feel, says Bloomberg chief executive Lex Fenwick. “You can see a Bloomberg from a mile away.”

Bloomberg insists the lack of focus on the design allows them to push out updates faster than the competition. But there’s a psychological aspect to it, too.

Dominique Leqa explains in UX Magazine:

The Bloomberg terminal is the perfect example of a lock-in effect reinforced by the powerful conservative tendancies of the financial ecosystem and its permanent need to fake complexity.

Simplifying the interface of the terminal would not be accepted by most users because, as ethnographic studies show, they take pride on manipulating Bloomberg’s current “complex” interface. The pain inflicted by blatant UI flaws such as black background color and yellow and orange text is strangely transformed into the rewarding experience of feeling and looking like a hard-core professional.

The more painful the UI is, the more satisfied these users are.

Despite an overly-complex interface that’s hard on the eyes and difficult to parse, the terminal is visual reassurance that financial traders are indeed “Masters of the Universe,” at least when it comes to wrangling complex systems. (The manual for the terminal is 86 pages long.)

In this unusual case, simplicity and efficiency does not please the end user. The minority user and early adopter perversely take pride in a difficult interface.

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Andrew Nusca

About Andrew Nusca

Andrew Nusca is the editor of SmartPlanet.

Andrew Nusca

Andrew Nusca

Editor

Andrew Nusca is editor of SmartPlanet and an associate editor for ZDNet. Previously, he worked at Money, Men's Vogue and Popular Mechanics magazines. He holds degrees from the Columbia University Graduate School of Journalism and New York University. He based in New York but resides in Philadelphia.

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Andrew Nusca

Andrew Nusca
Andrew Nusca does not hold any investments in the companies he covers.
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RE: Why a poor user interface can make users happy
Also reminds me of the QWERTY/DVORAK issue. Dvorak keyboard is by all measures a superior layout: puts the commonest letters in the home row, takes common letter sequencing into account, and has repeatedly been show to be easier to learn, easier to type, and results in fewer mistakes. Yet the QWERTY is the industry standard and will likely never change.
Posted by Finchplucker
26th Mar 2010
0 Votes
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RE: Why a poor user interface can make users happy
Can we see some specifics that makes this UI "poor" or
"unusable"? Seems like folks who don't actually use this system
are kicking it in the teeth and using their own value system of
what a good UI is supposed to be as reference.

It's almost like me telling a cardiologist that her EKG monitor
system is unusable because I don't can't figure it out, even
though she can breeze through it efficiently, effectively and
without frustration.
Posted by donkeynitz
29th Mar 2010
0 Votes
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Did the users say it was poor?
You can add another 100k or so Reuters terminal users on an equally obtuse UI. A good UI meets the users needs and does this well. I submit that both the Blomberg and the Reuters devices do this and are therefore excellent interfaces. Having suffered through six designer instigated revamps of the MS Windows UI only reinforces this opinion. My first task with a new Windows UI is to make it look and act as much as possible like Win3.1.
Posted by MrBeck
29th Mar 2010
0 Votes
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RE: Why a poor user interface can make users happy
For power users, power matters more than ease: anybody can make small annoying tunes on a piano, while one clear note is hard on a violin -- but violin mastery is worth it.
As for QWERTY versus Dvorak, all that research was from before the keyboard grew to function keys and a mouse or pad which block the touchtyper's mantra Keep Your Hands On The Home Keys. I doubt if the difference now would be nearly as big.
Posted by tim.poston@...
29th Mar 2010
0 Votes
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RE: Why a poor user interface can make users happy
MrBeck, I think you need to be careful about confusing a good
UI and familiarity. Just because you are familiar with a design
doesn't make it a good one, and just because you aren't
familiar doesn't make it a bad one.

There are always people who resist new designs when they are
first implemented, and for companies like Bloomberg or
Reuters who have a huge presence, it's not worth the challenge
of fighting against these people. However, if a new player could
provide the information in an equally timely manner and a
much better interface, I think they would do pretty well for
themselves.
Posted by intuitionhq
7th Apr 2010
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